Python and C programmer who decidet to not use game engines, except when Coppercube gets an proper d3d11 render, I write shaders programms and educational stuff a bit. I would consider myself as an tiny coder or programmer who just does what he wants.
Currently busy working on the "Hematite Engine"(C++, DirectX 12 Game Engine) a modern alternative to Bronzite with proper .obj model imports and better ui and perfomance enhanced (basically just an upgrade of Bronzite entirely new written and further).