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Credits:

Tobsick or BenedictButNotPapst

This shader is used to simulate a breaking "glass" shader on a scene node.

Warning: The number of polygons in the node affects the shader.

How to use:

  1. Add the "breaking apart" action to the scenenode likely a plane.
  2. Set the node to "SelectedNode".
  3. You can set the breakspeed and a few others (except of the direction x and z axis and colour change doesnt work properly) in the engine itself.
Published 12 hours ago
StatusReleased
CategoryTool
AuthorBenedictButNotPapst
TagsShaders

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Click download now to get access to the following files:

action_breaking_apart_v2.js 4.3 kB

Comments

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So amazing, great job Benedict