Glass-Breaking Vertex Effect for Coppercube 6.7.1
A downloadable tool
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Credits:
Tobsick or BenedictButNotPapst
This shader is used to simulate a breaking "glass" shader on a scene node.
Warning: The number of polygons in the node affects the shader.
How to use:
- Add the "breaking apart" action to the scenenode likely a plane.
- Set the node to "SelectedNode".
- You can set the breakspeed and a few others (except of the direction x and z axis and colour change doesnt work properly) in the engine itself.
Published | 12 hours ago |
Status | Released |
Category | Tool |
Author | BenedictButNotPapst |
Tags | Shaders |
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Click download now to get access to the following files:
action_breaking_apart_v2.js 4.3 kB
Comments
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So amazing, great job Benedict