A downloadable Engine for Windows

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hello dear people i thought i should write an raycaster that proves maybe that raytracing technically was possible more early than we thought in RAYCASTING Wolfenstein 3D for example it technically supports raytracing when implimented correctly. I thought people are dumb when they say raytracing existed much early in raycasting days but i just proved them right so if you wanna say raytracing existed more early than the raytracing we know YOU ARE RIGHT. To clerify this is technically only raycasting with raytracing techniqes no change except of crt, bloom and also an camera shake effect as shaders are in for just better old days feeling.


This project was again just for fun but also to prove the point. 

Warning: The RR (Raycast Raytracer) will be expensive in perfomance when GI is enabled its on default but you can just turn it off and choose the amount of rays wisely since its affecting the entire render best results i had was at 480 rays. 


In the pictures that are here is also an example what should be set in my personal best immersion.


The interpolation and smoothing is technically useless since i corrected that later so just turn these off they dont have use, but i leave them in for a bit maybe i need that snipped later.


Controls:

F11 = Fullscreen 

W/A/S/D = Movement + Roatation

Mouse = Look

Right Mouse Button = Toggle Mouse locked in or not

ESC = Closing 3D raycast render window

On the Level Editor ==> Double click on square is Light source, one click is Wall and 3rd click is Empty Space.

Download

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Click download now to get access to the following files:

RRbyTobiasKarras_V3.zip 25 MB

Development log

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The RR still needs glfw3.dll so it will still say its an virus but its not it only gets the .dll currently idk how to get rit of that windows defender problem but you can everytime check virus total it said only 2 Malicious stuff and one is even Ai analyzed. I say it before and i say it again i DO NOT SHARE VIRUSES.