A downloadable tool

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Credits:

Shader created by Diego Victor

Fog system created by SamGrady

Updated by Tobsick or BenedictButNotPapst

Update 2.0 -> Noise ''Procedural'' Waves (more realistic for you to enjoy)

(Version 2.0 is the behavior_water_wave_shader_prototype.js)

Update 2.1 -> Light Support! (behavior_water_wave_shader_prototype_v2_1.js)

For Lighting adjust the level (strengh) to a very high amount for example 1000 to see results.

NEW version available interactable water (Version 2.3 Comes with a .ccb file to understand how to use properly)

Update 2.3 needs the 2.1 version to use the light properly please check the TUTORIAL ".ccb" file.

This shader is used to simulate water waves on a scene node.

Warning: The number of polygons in the node affects the shader.

How to use:

  1. Add the "Water wave shader" behavior to the scene or node.
  2. Set the node to "SelectedNode"
  3. You can set the speed, wave size and frequency in the engine itself.
  4. If you wish, you can also set the fog manually via the engine by activating “ManuallySettingTheFog”.
StatusReleased
CategoryTool
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorBenedictButNotPapst

Download

Download NowName your own price

Click download now to get access to the following files:

behavior_water_wave_shader.js 9.7 kB
behavior_water_wave_shader_prototype.js 5.3 kB
behavior_water_wave_shader_prototype_v2_1.js 5.7 kB
behavior_water_wave_shader_prototype_v2_3.js 6.4 kB
water_wave_vertex_shader_TUTORIAL.ccb 1.3 MB

Development log

Comments

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Excellent!

(1 edit)

Awesome water wave shader, the best ive ever seen in coppercube