A downloadable tool

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Credits:

Shader created by Diego Victor

Fog system created by SamGrady

Updated by Tobsick or BenedictButNotPapst

Update 2.0 -> Noise ''Procedural'' Waves (more realistic for you to enjoy)

(Version 2.0 is the behavior_water_wave_shader_prototype.js)

This shader is used to simulate water waves on a scene node.

Warning: The number of polygons in the node affects the shader.

How to use:

  1. Add the "Water wave shader" behavior to the scene or node.
  2. Set the node to "SelectedNode"
  3. You can set the speed, wave size and frequency in the engine itself.
  4. If you wish, you can also set the fog manually via the engine by activating “ManuallySettingTheFog”.

Download

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Click download now to get access to the following files:

behavior_water_wave_shader.js 9.7 kB
behavior_water_wave_shader_prototype.js 5.3 kB

Development log

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