Water Wave Shader for Coppercube (+2.0)
A downloadable tool
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Credits:
Shader created by Diego Victor
Fog system created by SamGrady
Updated by Tobsick or BenedictButNotPapst
Update 2.0 -> Noise ''Procedural'' Waves (more realistic for you to enjoy)
(Version 2.0 is the behavior_water_wave_shader_prototype.js)
This shader is used to simulate water waves on a scene node.
Warning: The number of polygons in the node affects the shader.
How to use:
- Add the "Water wave shader" behavior to the scene or node.
- Set the node to "SelectedNode"
- You can set the speed, wave size and frequency in the engine itself.
- If you wish, you can also set the fog manually via the engine by activating “ManuallySettingTheFog”.
Status | Released |
Category | Tool |
Author | BenedictButNotPapst |
Download
Download NowName your own price
Click download now to get access to the following files:
behavior_water_wave_shader.js 9.7 kB
behavior_water_wave_shader_prototype.js 5.3 kB
Development log
- Update 2.0Dec 17, 2024
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