Water Wave Shader for Coppercube (+2.1 & 2.3) with Light and Ripples
A downloadable tool
Credits:
Shader created by Diego Victor
Fog system created by SamGrady
Updated by Tobsick or BenedictButNotPapst
Update 2.0 -> Noise ''Procedural'' Waves (more realistic for you to enjoy)
(Version 2.0 is the behavior_water_wave_shader_prototype.js)
Update 2.1 -> Light Support! (behavior_water_wave_shader_prototype_v2_1.js)
For Lighting adjust the level (strengh) to a very high amount for example 1000 to see results.
NEW version available interactable water (Version 2.3 Comes with a .ccb file to understand how to use properly)
Update 2.3 needs the 2.1 version to use the light properly please check the TUTORIAL ".ccb" file.
This shader is used to simulate water waves on a scene node.
Warning: The number of polygons in the node affects the shader.
How to use:
- Add the "Water wave shader" behavior to the scene or node.
- Set the node to "SelectedNode"
- You can set the speed, wave size and frequency in the engine itself.
- If you wish, you can also set the fog manually via the engine by activating “ManuallySettingTheFog”.
Status | Released |
Category | Tool |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | BenedictButNotPapst |
Download
Click download now to get access to the following files:
Development log
- UPDATE 2.371 days ago
- Update 2.0Dec 17, 2024
Comments
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Excellent!
Awesome water wave shader, the best ive ever seen in coppercube