Bronzite Engine
A downloadable tool for Windows
I am currently creating my own game engine based on Opengl 4.6, and maybe also with realistic physics currently its working only via Collisions and for example push the player is already possible but "realistic" grab and drop isnt implemented but it looks promising.
Release date: Alpha (no export only demonstration purpose of Light and UI and with saving feature), Full version or next Update: TBA
The game engine i make is trying to aim towards Coppercube 6 in UI stuff and in terms of no programming.
This game engine will only be purchasable due to all the work thats been into it, so maybe in the future a free version could be in sight. A Freemium could also work in Future.
But still it seems to be promising, please revisit this site for more updates.
System requirements:
OS | Windows 10 (64-bit)
| CPU | Dual-core processor (Intel Core i3 or AMD Ryzen 3) |
| RAM | 4 GB |
| GPU | Dedicated GPU with OpenGL 4.6 support (e.g., NVIDIA GTX 750 Ti or AMD R7 360) |
| Storage | Pre-Alpha V1 -> 35 MB
First free but full version with all features like casting shadows better dynamic lighting, physics it will come at a prize, and because i want to write the engine entirely my own i won't publish my source material because thats my project maybe my opinion will change but for now NOT OPEN SOURCE. Maybe an Freemium could be possible.
This Game Engine aims while its replicating Coppercube it is trying to be an HPL Engine thats what i am inspired since the penumbra series.
Here are images of the current progress of the engine, updated maybe once a week.
New Raytracing in future...

| Updated | 18 days ago |
| Status | In development |
| Category | Tool |
| Platforms | Windows |
| Author | BenedictButNotPapst |
| Tags | 3D, First-Person, Game engine |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Mouse |
Download demo
Development log
- Raytraced Reflections in Work...18 days ago
- More PBR materials38 days ago
- Water (In development)38 days ago
- Bronzite Canary (Experimental)38 days ago
- Export maybe sooner than expected.39 days ago


















Comments
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Pre-Alpha V1 has just released its nearly nothing but i think maybe it gives an taste how far it will go in future, still there isnt an import 3d mesh support and no export to exe is also not possible. be sure to have an opengl 4.6 dedicated graphicscart technically every graphicscart after 2017 is opengl 4.6 compatible. in the first version here there is already an save.txt which has a basic scene which shows what it is capable of.
That's great