Raytraced Reflections in Work...


Its not finished but it already looks great, i worked on reflections for a while and got to the conclusion that raytracing is great. No camera or stencil thats been used, Cameras as reflection are very perfomance expensive since its an entire new render target with depth aware and stuff. Stencil is considered as an great option until we wanna use stencil again so isnt an option either. So my conclusion felt to raytraced reflections while the rasterization is still in takt as main scene rendering source, so an hybrid raytracing rasterization approach which is used often but was pain to get eventually to work. But recent tests showed that its working! So in future we will have great reflections like in modern engines and in Bronzite also with good perfomance since we mainly still use rasterization!

By the end of next week i might be able to release it, if not any other thing comes against this project.

I am also now since i made raytracing to work along rasterization be able to maybe get GI to work, but thats for future.




Leave a comment

Log in with itch.io to leave a comment.