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Bronzite Engine[Canceled]
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Devlog
I am sorry to all to announce the closing of Bronzite.
February 10, 2026
by
BenedictButNotPapst
1
I decidet to work on the "Hematite Engine", Bronzite was an intresting project. But Bronzite has its flaws specially in terms of perfomance and the limitation of the python language, Bronzite was comp...
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Raytraced Reflections in Work...
December 14, 2025
by
BenedictButNotPapst
#Raytracing, #Reflections, #PBR
Its not finished but it already looks great, i worked on reflections for a while and got to the conclusion that raytracing is great. No camera or stencil thats been used, Cameras as reflection are ver...
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More PBR materials
November 25, 2025
by
BenedictButNotPapst
More Physically Based Rendering materials will be added in the future currently is POM already in but now i am planning on reflective surface textures support, this means that reflections on an textur...
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Water (In development)
November 25, 2025
by
BenedictButNotPapst
The current work specifies the water to get an vertex-shader water node to work. The water has similiaritys with the water wave vertex shader from Coppercube. The water might be releasing soon as an C...
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Bronzite Canary (Experimental)
November 25, 2025
by
BenedictButNotPapst
1
I introduce Bronzite Canary, an Bronzite version that is beyond the actual release of updates where Experimental features are in. Currently there is an Experimental version with Water which i will rel...
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Export maybe sooner than expected.
November 24, 2025
by
BenedictButNotPapst
Export is an issue in Bronzite for a few months, but i maybe have the solution. The Save system as an Export system, Bronzite will write an Export.dat, and this will NOT be recognized by Bronzite anym...
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